![]() ![]() ![]() It’s exciting to win an online auction for a hard-to-find game, and I’m always thrilled when I come across a rare game in the wild. When you buy a physical copy of the game, you have all the benefits (and protections) of ownership as determined by your respective lawmakers.Īs much as I enjoy playing video games, it can be almost as fun to collect them. That’s the reason why most people reading this are permitted to rent, lend, or sell their physical games to whomever they want. This is especially true when you see garbage about “non-transferable software licenses.” If that “non-transferable” license is tied to a piece of physical media, then it’s most certainly transferable despite what the EULA says. Many companies try to bind their games to unenforceable license agreements, but it’s important to realize that these “agreements” carry no legal weight in of themselves. Legislative bodies are emboldened with the power to make laws, but video game publishers have no such authority. ![]() Unless they are backed by lawmakers, corporations like Nintendo cannot put restrictions on what people are permitted to do with products they buy. Japanese Copyright Law worked differently, however, as it allowed companies to implement their own terms regarding how their products could be used by rental stores. Nintendo hoped the newly proposed Computer Software Rentals Amendment Act would halt rentals of video games in the United States, but the House and Senate ultimately ruled in favor of Blockbuster. In 1989, Nintendo sued Blockbuster and argued that the rental giant was cutting into their sales. ![]()
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